Yeti supports the Alembic for Grooms Specification created by Epic to provide a common means of exporting hair and fur to their Unreal engine from DCC's...
Tue, 9 Feb, 2021 at 4:26 PM
As each rendering extension handles exporting Yeti information to the rendering engine differently we recommend using Light Centric light linking to the sha...
Thu, 14 Jan, 2021 at 2:56 PM
If you are trying to render with Arnold the first step is ensuring you have a compatible version of both MtoA and Arnold. Each release of Yeti is built ...
Tue, 19 Dec, 2023 at 9:59 AM
If you are trying to render with Chaos VRay the first step is ensuring you have a compatible version - each release of Yeti is built against a specific ver...
Fri, 29 Mar, 2024 at 5:14 PM
Most definitely, you can do this the same way other custom attributes are handled. A new attribute in the groom can be painted called "instanceshader&q...
Tue, 21 Feb, 2023 at 4:28 PM